Missions begin in stealth mode, with the trio (occasionally quartet) of combatants under your guidance using three class-based skills to knock out enemies on the sly. It boils down to: the more guards you can remove silently in a mission, the less there are to worry about when things inevitably get loud. It’s a mashup we’ve seen previously in the work of developer The Bearded Ladies, such as Mutant Year Zero, and Lamplighters is as much indebted to that format as it is the disparate approaches of the aforementioned. Out in the field in this alternate 1930s adventure, you switch rhythms between the sneaky real-time techniques of Commandos or Shadow Tactics, and the turn-based percentage play of XCOM.
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